đź”— Quick Links
- Quest Log
- Session Recaps
- Party Roster
- The Tarokka Reading — this is kinda important to keep in mind throughout the campaign
- Known Locations (Coming Soon!)
- Notable NPCs (Coming Soon!)
- Handouts & Letters (Coming Soon!)
External links
- D&D Beyond VTT — where combat happens
- 5etools — useful web app with a “DM Screen” feature allowing you to put spells, items, abilities, etc. into a nifty grid layout.
Quests
Quest Log
Current Barovian Date: Neyavr 7
Active Quests
Vallaki
- The Lost Soul — before dawn on Neyavr 9
Village of Barovia
Misc.
- Cure Parriwimple’s Lycanthropy — next full moon is Neyavr 8
- Go to Argynvostholt
- Escape Barovia — ha.
Completed Quests
- Escort Ireena
- The Bones of St. Andral
- Arabelle’s Gift
- The Haunting at Vallakovich Manor
- Lady Wachter’s Wish
- The Missing Vistana
- Arturi’s Acquaintance
Rumored/Unconfirmed
Link to original
What Happened Last Session
Session Summary
With Arabelle safely returned to her family and Strahd’s dinner invitation accepted, you turned your attention to a darker matter: the night hags of Old Bonegrinder who’d been grinding children’s bones into dream pastries and selling them to desperate refugees. You assembled a rescue team—Victor, Ireena, Lady Wachter, and her four cultist associates—and set out for the windmill.
On the road, you encountered one of the Forest Folk’s druids, a gaunt, wild-haired figure who stood on his hands in a tree and spoke in riddles. Lady Wachter exchanged tense words with the eccentric spy, invoking her connection to Mother Night and the House of Wachter’s debt to Strahd. The druid departed with ominous laughter, leaving Lady Wachter to explain the Forest Folk’s worship of Strahd and her own complicated history with her former mentor, the witch Lysa of Berez.
At Old Bonegrinder, you hatched an elaborate plan: Victor cast greater invisibility on Fig and Choppy, while Varnish and Arden—disguised as businessmen “Emric Cantemir” and “Radu Tyminski” of “Tyrone & Sons Holdings, LLC”—posed as real estate entrepreneurs with a lucrative proposal. Varnish also channeled the Tale of the Runaway from his morning séance, granting Fig the ability to teleport the rescue team to safety.
The con worked perfectly. While the three hag sisters—Morgantha, Bella, and Offalia—gathered downstairs to hear the businessmen’s pitch about expanding their dream pastry distribution network through Vistani connections, Fig and Choppy infiltrated the upper floors. Following the dying words of the children’s father (“The gnarled arm holds the key”), they discovered a copper key hidden in the windmill’s millstone, used it to open a secret compartment containing the hags’ coven contract written on human skin, and rescued Fyodor and Myrtle from the third floor. Fig teleported the children and Choppy to safety outside, then signaled with a mighty “caw-CAW!” that the mission was complete. The businessmen fabricated a catastrophic excuse about being bought out by private equity, withdrew their offer, and departed—leaving the hags disappointed but none the wiser that their contract had been stolen and the children rescued.
Link to original
Currency Exchange Table
| Material | Abbrev. | Value |
|---|---|---|
| copper | cp | - |
| silver | sp | 10cp |
| electrum | ep | 5sp = 50cp |
| gold | gp | 2ep = 10sp = 100cp |
| platinum | pp | 10gp = 20ep = 100sp = 1000cp |