đź”— Quick Links
- Quest Log
- Session Recaps
- Party Roster
- The Tarokka Reading — this is kinda important to keep in mind throughout the campaign
- Known Locations (Coming Soon!)
- Notable NPCs (Coming Soon!)
- Handouts & Letters (Coming Soon!)
External links
- D&D Beyond VTT — where combat happens
- 5etools — useful web app with a “DM Screen” feature allowing you to put spells, items, abilities, etc. into a nifty grid layout.
Quests
Quest Log
Current Barovian Date: Neyavr 5
Active Quests
Vallaki
- The Lost Soul — before dawn on Neyavr 9
- Next steps: EITHER determine the night hags’ true names OR bargain with them to obtain use of a heartstone
- The Missing Vistana — ASAP
- Next steps: Investigate Khazan’s Tower with or without guidance from Szoldar
Village of Barovia
Misc.
- Cure Parriwimple’s Lycanthropy — next full moon is Neyavr 8
- Go to Argynvostholt
- Escape Barovia — ha.
Completed Quests
- Escort Ireena
- The Bones of St. Andral
- Arabelle’s Gift
- The Haunting at Vallakovich Manor
- Lady Wachter’s Wish
Rumored/Unconfirmed
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What Happened Last Session(s)
Session 14 - Dinner and a Show
Session Summary
Your evening at Wachterhaus began with brandy, small talk, and careful assessment. Lady Fiona Wachter questioned each of you in turn—about Fig’s katana, Varnish’s clarinet, Arden’s devotion to Hoar, and Choppy’s untrained sorcery. Over a sumptuous dinner of roast lamb and fresh bread, she probed your opinions of Vallaki and its leadership, her satisfaction evident when you criticized the Baron’s oppressive rule. She shared the history of the Vallakovich family, Izek Strazni’s mysterious rise to power, and the suspicious timing of Baron Valentin’s death with Izek’s acquisition of his demonic arm. When Arden bluntly suggested someone should kill the Baron, Lady Wachter seemed both startled and pleased by such directness.
Lady Wachter recounted the cautionary tale of Berez—a fishing village that defied Strahd three centuries ago and was swallowed whole by the rising Luna River. She spoke of pragmatism over hope, quoting the teachings of Ezra, goddess of the Mists, who counsels her followers to see the world as it truly is rather than as they wish it to be. When challenged about her loyalty to Strahd, she explained that survival requires bending like the willow rather than breaking like the oak, though she conceded she might reconsider her position should Madam Eva’s prophesied Sunsword actually be found.
The conversation turned to conspiracy. Lady Wachter revealed her true purpose: she needed Izek dead before any political change could occur in Vallaki. She asked you to follow him, find him vulnerable, kill him, and bring his head as proof. In exchange, she promised silvered weapons, safe passage for the Barovian refugees, and compensation. You agreed without hesitation—Izek’s cruelty had earned him this fate. But there was another matter to address: Stella.
After detecting the protective circle surrounding Wachterhaus, you told Lady Wachter the truth about her daughter’s condition—soul severed from body, trapped in the Ethereal Plane, slowly fading. She believed it a cruel joke until you convinced her to lower the circle. Stella’s spirit proved her presence by delivering a peony to her mother’s lap and arranging teacup shards into a crescent shape—the mark of Luna, Stella’s childhood cat. Lady Wachter wept, then steeled herself. You explained your plan to confront the night hags of Old Bonegrinder, obtain a heartstone, and rescue Stella. Lady Wachter promised to create a binding circle to trap the hags, provided you obtained their true names first. As a token of faith, she gave Varnish her personal Tarokka deck as his new spellcasting focus.
Returning to the Blue Water Inn, you found it ransacked. Izek Strazni had torn through the building searching for Ireena, breaking furniture and stealing the Martikovs’ savings. Racing to St. Andral’s Church, you confirmed Ireena’s safety—but also shared the disturbing discovery from the Baron’s library: records of an “Ireena Strazni” who died eighteen years ago, survived by her brother Izek. Ireena rejected any connection to that past life, declaring that whoever she might have been died in the forest years ago. When you explained your plan to kill Izek, she wrote formal endorsement on parchment: “I, Ireena Kolyana, do hereby endorse the beheading of Izek Strazni.” The hunt would begin tomorrow.
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Session 15 - Killing Izek
Session Summary
Ernst Larnak, Lady Wachter’s spy, delivered the poisoned wine and Izek Strazni’s schedule over breakfast at the Blue Water Inn. The morning also featured an extended debate about whether Arden’s decades-old pouch contained coffee grounds or the ashes of his murdered family—a mystery that remained unsolved when both Urwin and Ernst concluded neither pouch was safe to brew. Ernst laid out the plan: plant the poisoned wine while the Baron’s cook prepared Izek’s lunch, then tail him throughout the day until he drank it by evening at Lake Zarovich.
Before the assassination, you checked on Parriwimple at the refugee camp. His werewolf bite hadn’t healed in four days, the wound showing signs of corruption. You told him the truth: he’d been cursed with lycanthropy and would likely transform during the coming full moon. To your relief, Parriwimple took the news with courage, promising to fight the curse’s violent urges while you searched for a cure. He’d been keeping busy helping the refugees—hauling firewood, digging latrines, fighting off wolves at night, and playing with the camp’s children. He mentioned two missing children, Fyodor and Myrtle, whose father Franz had fallen mysteriously ill.
You visited Franz in his tent, finding him wasted and dying from supernatural affliction. He confessed his terrible crime: three nights ago, desperate for more dream pastries, he’d sold his children to the peddler Morgantha in exchange for a lifetime supply. When he tried to take them back, she cursed him with nightly nightmares. In the recurring vision, a night hag sat on his chest holding a twisted black stone to his forehead while his children sobbed in the background, accompanied by the grinding of windmill blades. His final cryptic words: “The heart of the windmill—three black hearts beating as one in the millstone. The gnarled arm holds the key.” Arden remained coldly unsympathetic to Franz’s plight, seeing only justice in his suffering, but you promised to rescue the innocent children.
Victor helped refine your plans for both missions. He identified Franz’s “heart of the windmill” as likely referring to a hidden compartment in Old Bonegrinder’s millstone—visible in an old blueprint from the Baron’s library—where the hags’ coven contract would be stored. For the assassination, Victor offered crucial magical assistance: he cast Greater Invisibility on Fig while Varnish, disguised as the recently resigned butler Amal, distracted the cook Tereska. The plan worked flawlessly—Fig swapped the wine bottles undetected, and though Tereska noticed the different label, she dismissed it as her own forgetfulness.
You trailed Izek throughout the afternoon, watching him extort informants, threaten refugees, and visit Blinsky Toys to collect another Ireena doll, which he clutched possessively by the hair. At dusk, he dismissed his guards and headed to Lake Zarovich, where he drank the entire bottle of poisoned wine while staring obsessively at the doll. When you emerged from the tree line, Arden threw a paper airplane made from Ireena’s endorsement and Ernst’s schedule, striking Izek in the chest. The battle was brutal—Izek’s first form fell to your combined assault, but he erupted into a second, more powerful form wreathed in flames. He nearly killed Choppy with waves of fire, but Fig’s perfectly placed Stunning Strike froze him in place. Choppy finished him with a Chromatic Orb of ice that froze Izek’s neck solid, then brutally chipped away at the frozen column with daggers until the head separated. You recovered Izek’s silvered battleaxe, his demonic arm (severed as a trophy), 35 gold pieces, and a mysterious amber shard radiating abjurative magic. With Izek’s frozen head in a burlap sack, you returned to Vallaki victorious.
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Reference Map

Currency Exchange Table
| Material | Abbrev. | Value |
|---|---|---|
| copper | cp | - |
| silver | sp | 10cp |
| electrum | ep | 5sp = 50cp |
| gold | gp | 2ep = 10sp = 100cp |
| platinum | pp | 10gp = 20ep = 100sp = 1000cp |